I lit this night version of the Greenwood map, originally built for daytime gameplay.
This relighting effort was an intentional challenge: to transform a bright, readable environment into a darker, more atmospheric scene that increases tension and difficulty for the player. The goal was to preserve navigability while pushing mood and tone into a more ominous space.
All lighting, global settings, and post-process work were handled by me using Unreal Engine.
Thanks for watching.
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